Mille Miglia Challenge: Difference between revisions

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== Event Background - "The Spirit of the Rules" ==
== Event Background - "The Spirit of the Rules" ==
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete.


That would be cool to do, but it is not really possible to do in Assetto Corsa.


So what we'll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won't know until we start. Much like the real event you won't know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what's coming next.


The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, no NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights.


I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don't bitch and moan 5 minutes in when you realize you've made a big mistake.


== Technical Directives New And Less Retarded ==  
== Technical Directives New And Less Retarded ==  

Revision as of 18:30, 27 July 2025

The Mille Miglia Challenge is a Saturday Special Event hosted and organized by RBDK. It is the closest thing logistically possible to the Mille Miglia in AC over a single evening.

If you want to join, please sign up and keep an eye on the Google Document for more information.

Event Background - "The Spirit of the Rules"

The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete.

That would be cool to do, but it is not really possible to do in Assetto Corsa.

So what we'll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won't know until we start. Much like the real event you won't know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what's coming next.

The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, no NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights.

I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don't bitch and moan 5 minutes in when you realize you've made a big mistake.

Technical Directives New And Less Retarded

  • The car you race must be "purchased" on a classifieds ad. Maximum budget is 3000 euro/3500 usd/2600 gbp or whatever other banana republic currency you have that's equivalent to 3000 euro.
  • Entrant MUST supply a link to a listing of the car IRL of a running, driveable example from a country in EUROPE (ie. not Russia or Turkey), UNITED KINGDOM, CANADA, JAPAN, AUSTRALIA or the UNITED STATES.
  • Running and driveable meaning specifically that the listing doesn't say that the car is broken to the point of not really being driveable. "Runs then shuts off" for instance isn't a running example, but "occasional misfire" is a running example. Use common sense.
  • The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn't matter.
  • You must find/create a suitable AC car for the car you found for sale. Note body model doesn't have to be exact, eg. if you find a BMW 320i E46 but can only find a mod for the M3 E46 that's fine cosmetically. You can also give it the full NFSU treatment if you want to. However if you find an E90 BMW and submit the mod as a E46 it will be rejected.
  • No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. both a BMW 320i E46 and a BMW 328i E46 will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.
  • Physics for your car will come from a set of donor physics (supplied below in the How To section) based on your cars drivetrain (FF/FR/MR/4WD, RR cars will run as MR) EXCEPT car weight and the power curve.
  • Maximum power 250 bhp. No cars that factory spec came with a higher rating will be permitted, full stop. No exceptions.
  • Power rating MUST be identical to manufacturer spec sheet for the car. You can probably find a power curve online, try to match it as closely as possible.
  • If your car can rev beyond the donor physics car, you can change the redline in the engine.ini file. This is allowed, just match the spec sheet.
  • It is allowed to change the gearbox to match the real car spec sheet, however if you can't be arsed you're also allowed to use the spec physics set.
  • Weight must be set to be identical to the curb weight factory spec of the car for race 1.
  • You must create a sundaycup specific variant of the car before submission because of success ballast. See the How To section.
  • Success ballast will be applied week to week, so a patch will be released every week for this purpose
Points Structure
Position Points
1st 20
2nd 15
3rd 11
4th 8
5th 6
6th 5
7th 4
8th 3
9th 2
10th 1

The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.

Success Ballast Example
Round Points Acheived Total Points at Start of Round Success Ballast for the round
1 8 0 0 kg
2 6 8 8*3=24 kg
3 15 14 14*3=42kg
4 2 29 29*3=87kg

How To: Physics Replacement

You will need Content Manager and Assetto Corsa Car Tuner. Necessary files for all classes of car

If you are a smallbrain and have reading troubles, RBDK made a video guide here. It takes literally 10 minutes to make a car, so don't pussy out.

Steps

The steps in making a car are simple:

  • Download and install a car mod for the car you have found
  • Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix "_sundaycup" to for your car. DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK
  • Replace the cars physics with the donor files appropriate for your drivetrain
  • Edit the power curve to match the real car
  • Edit the weight to match the real car
  • Adjust the cars wheel position to match in Content Manager
  • Test your creation works

For this example we will be making an eligible car out of a insert car here when we get that far

  • Select the car in Car Tuner, and create a new tune with the "_sundaycup" name. DONT PUT CAPITAL LETTERS IN THE TUNE NAME
  • Copy the files from the respective donor car in spec physics zip file MINUS THE car.ini into the car folder.
  • This part might be difficult if you really have no idea what you're doing, but go through the car's files and start deleting anything that looks like it'll conflict and/or ruin the Perfect BoP(tm). Make the new car's folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it's old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask.

Specifics

car.ini

  • Keep the car.ini of the original car.
  • From the donor FF/FR/MR/4WD, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.
  • Under [BASIC] adjust the weight to be the curb weight of your car. The value is in kgs.
  • Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.

Power.lut

  • Open the file power.lut with notepad. The format is X|Y where X is the RPM and Y is the power output at said RPM value. You can find a power curve of your car online and approximate this. In Content Manager, you can go to Content->The car you made and using the 3-dots at the Power Graph recalculate using power and torque and the graph will update, as will your BHP and torque values. It's a bit fiddly so just adjust until it fits.

View the Car in CM Showroom

Click car params, scroll down and click "Align using data" under "Wheels." The wheels are probably messed up.

  • Adjust the wheelbase with WHEELBASE in suspensions.ini
  • Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini.
  • Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.
  • Finally, in Content Manager, make the car independent of the original car. That is the one that doesn't have the _sundaycup suffix. You do this by going to Content->The car you made and then to the right of the power curve, under the preview pic, click on "Parent" and then on "Make Independent".
  • Zip up the car folder and submit it

Ok I'm All Done Now What

  • Test your car in game to make sure it actually works correctly.
  • Your car's sound might be complete shit, use Content Manager to replace sounds.
  • Skin your car if you want. I hope your car came with a template lol.
  • Delete all the skins besides the one you want to use.
  • Don't pack the data.
  • Link the car on the Google doc.

I Can't Get It To Work In Game Halp

Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.

How Do I Connect to the Server?

See the doc for details

Restart Procedure

Race will be restarted if needed. But probably not.

Race Format

Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.

Don't drive like an idiot, and pay attention to the flags.

Don't flip Marko Tulska. Unless it's Flip Marko Tulska Day or if flipping him would be really funny.

Track Limits

Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.

Skins Guideline

Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.

FAQ

- Presence on Mumble is not mandatory, but highly encouraged.

- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.